MENTORSHIP

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ARCHITECTURAL CONCEPT AND VISUALIZATION

ONLINE MENTORSHIP

 

7 Week Course for Concept and Visualization using Blender 3.0

Overview

This course is an intro to Blender 3.0 for architects and artists who want to use 3D as a tool for concept representation. Each week you will learn a set of tools and put them into practice with an architecture project. By the end of this course, you’ll have a wide range of abilities such as modeling, texture, render, and animation. 

BASIC

 

7 Week Skype meetings.

Overview

Live pre-session content. Downloadable live sessions. Basic files. Direct messages. Basic shaders. Basic modelling. Basic workflow.

WHAT WILL YOU LEARN?

Week 1: LIBRARY


Get familiar with Blender UI creating a sketch made from basic shapes of an interior. Create your firsts props and learn to texture them. Render your scene with basic lighting and materials.

  •    Blender UI

  •    Basic Modelling

  •    Import textures 

  •    Duplicate objects

  •    Copy properties

  •    Lighting setup

Week 2: ARCHES


Model architectural elements and configure their linear and radial position.




 

  •    Import DXF

  •    Understand modifiers

  •    Boolean workflow 

  •    Array workflow

  •    Basic shading

  •    Lighting constraints

Week 3: STRUCTURE


Learn how to use Blender´s modifiers to create architectural objects, based on modulation, repetition, and symmetry.



 

  •    DFX by layers

  •    Complex modifiers

  •    Emptys and parents

  •    Grid simmetry

  •    Camera animation

  •    Detailed shading

Week 4: CHAPEL


Learn to design an architectural object from perspective, positioning cameras to accomplish a suitable scale.

 

  •    Simmetry worflow

  •    Displacement

  •    Adaptive subdivision

  •    Procedural shader

  •    Composition

  •    Multiple resolutions

Week 5: FOLLY


Learn to light up an architectural object and animate light movement. 

  •    DXF parallel views

  •    Complex Array

  •    One light worflow

  •    Sun study

  •    Complex nodes

  •    Stereotomy worflow

Week 6: MONOLITH


Learn to use Blender´s particle system to create a natural context and give atmosphere to the scene of an object placed in nature. 

 

  •    PBR Textures

  •    Particle system

  •    Nature modelling

  •    Volumetrics

  •    Landscape modelling

  •    Import Landscapes

Week 7: BUNKER


Learn UV mapping with PBR textures in the interior and exterior of a concrete bunker.

  •    Advanced PBR 

  •    Import 3D models

  •    Environment props

  •    Complex particles

  •    Mixing shaders

  •    Render layers

EXTRA PROGRAMS

PERSONALIZED

 

Choose your references, choose your agenda and create your own program!

Overview

In this mode, you can choose the references that you want to work with. This can help you develop your style, according on your interests, be it architecture, concept art or visualization. Everything will be focused on the aspirations you have about your work, the results you want to achieve, and how far you want to go.

  •    Interview

  •    References portafolio

  •    Course personalization

  •    Google Drive sharing

  •    Direct messages

  •    Interview

  •    References portafolio

  •    Course personalization

  •    Google Drive sharing

  •    Direct messages

  •    Custom videos

  •    Custom files

  •    Custom shaders

  •    Custom props

  •    One year consultancies

  •    Weekly consulting

EXTENDED

 

Extend the time of consultancies for one year 

Overview

This course is an intro to Blender 3.0 for architects and artists who want to use 3D as a tool for concept representation. Each week you will learn a set of tools and put them into practice with an architecture project. By the end of this course, you’ll have a wide range of abilities such as modeling, texture, render, and animation. 

Mentorships begin at 500 USD

Ask us for school programs and full architecture office mentorship!

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REGISTER

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© 2021 by Aureus Studio